Saturday, June 21, 2014

A Small Laugh

Primus: Daddy, can we play Halo?
Hubby: Halo? Wouldn't you rather read a book and learn something?
Primus: Daddy, I want to learn, but books just aren't that interesting.


I could probably turn this into a deep discussion or something...but I think I'll just let the humor of the situation be.  :)  Kids say the darndest things, right?

This is how last-minute birthday parties are done...

I've been promising Primus that she could have a "friends" birthday party for two months.  We finally had it last night.  I decided if I put it off any more, that it probably wouldn't happen at this point and planning it for a far future date wasn't going to change the fact that I was unmotivated to plan a big, complicated event.  So we passed out invitations less than a week in advance! 

Here's how you throw together a fun party in less than a week.  And realistically, a lot of this was planned on the fly just minutes before kids arrived.  As you can see, there are no pictures, because it was definitely not pinterest-worthy.  But the kids had fun and that's all that matters.

The theme was "alliteration."  It was a Pajama, Pizza, Popcorn, Pixar Party and parents were told it would be two-and-a-half hours long.

Everyone came in their pajamas.  There's just something fun about wearing pajamas out of the house.  As soon as the kids arrived they ate pizza, juice boxes, and popcorn (we like Skinny Pop) while watching a Pixar film (Up.)

When that was over, we had a few different things going on:
Primus opened presents.
Each kid was given an empty Lays Stacks container (dug out of the craft boxes right before kids arrived) and taught how to squeeze it to pop the lid off (we call them "poppers.")
The lids were aimed and shot at pictures of Pixar character coloring pages (printed off the internet right before I ran to pick up the pizza) that were taped to the wall.
The coloring pages were colored.
The poppers were decorated.
Homemade ice cream cake was eaten.  (I have two cake pans that look like the two halves of an Oreo cookie.  So I just made a chocolate cake and sandwiched some vanilla ice cream in between. No frosting. Easy.)
Some played Just Dance Disney on the Wii while waiting for parents.

When kids left they took home their popper and coloring page and a favor.  The favor was a small empty peanut butter jar that Primus filled with popcorn, a ring pop, and a fruit roll up.  She replaced the Skippy label with one of her own that simply said, "Thank you for coming."

The hardest part of the whole party was cleaning up the mess afterwards.  So that was left for the next day.  I love lazy summers! 

Friday, June 13, 2014

Summer Reading Marathon

This morning I had several mom friends over for a Summer Reading Marathon.

Pottery Barn Kids has a great summer reading program where you have to read a specific number of books to your child from their specific list.  Once you've done that, your child gets to pick out a free book to take home.

So I sent out the Facebook invites, went to the library, gathered all 14 books we were going to read, and made a plan of how to execute this in a way to keep the kids' attention through more than a dozen stories.

Then just a few days before the event, I realized that I was looking at the requirements and book list from a past year!  Good news was that we only had to read 8 stories.  Bad news was that I only had 3 of the correct books.  So after another trip to the library and some time browsing on Youtube, we were finally ready.  (Side note: if I had realized sooner that we had to do only 8 books, I would have considered making this another Tent Town.  But with how hot it is, I think it's for the best that we did it this way instead.)

To be mindful of short attention spans, I divided our marathon into 4 separate sections.  We were done with everything in just about an hour.

1. Living room.  I sat in my rocking chair while they sat on the floor and I read, "Llama Llama and the Bully Goat" by Anna Dewdney.  Then I turned on youtube and we watched "Pete the Cat, I Love My White Shoes" by James Dean

2.  School room.  Everyone held their favorite stuffed animal while I read "Corduroy" by Don Freeman after a brief discussion about teddy bears.  The second book I read was "How Do Dinosaurs Count to Ten?" by Jane Yolen.  (The first picture in that book has a dino holding a teddy bear.)

3. Kitchen Floor.  They all ate popsicles (apple juice, strawberries, and bananas blended together and frozen in dixie cups) while I read "What Brothers/Sisters Do Best" by Laura Joffe Numeroff and "Grammy Lamby and the Secret Handshake" by Kate Klise.

4.  Living room again.  Everyone got to wrap a blanket around their shoulders and get comfortable while I read "Bear Snores On" by Karma Wilson and Jane Chapman.  Finally we watched "Goodnight, Goodnight Construction Site" by Sherri Duskey Rinker. 

Now next week we'll have a playdate and go pick out our free books together.

P.S. Don't forget to check out your local library's summer reading program and the one at Barnes and Nobles, too!


Monday, June 9, 2014

Dungeons and Dragons for Beginners

Hubby recently decided Dungeons and Dragons would be a fun, imaginative game to play with the kids.  So he came up with a simplified version and was kind enough to spend a couple days typing up his rules so I could share them on the blog!  


I fashioned this game by taking bits and pieces of others and watering them down so that my four year old son could play and enjoy. It has worked very well. On one occasion he was the only one who made it out of the dungeon alive. Of course his actions are what led to his mother’s and sisters’ demise, but the point is that fun was had.

This is an ever growing and evolving game. In the time I have spent writing this document, the game has already changed to make a few of the things written herein obsolete and now includes things which I will not include since this document is intended to be the basics. For your own enjoyment and experience, I encourage you to play and experiment with new rules and features as you come up with them, so that you might heighten the experience for your family and friends.

Enjoy!

 (Perhaps the character earns the use of extra attack die when attacking from behind?  Be creative!)

Things you will need to play

  • Two players (5 recommended)
  • A Chess/checkers board
  • Six sided dice (at least six dice recommended, eight ideal)
  • Pieces to act as characters
  • Pieces to act as markers
  • Imagination

At least two players are needed, one to play as the Dungeon Master, and the other(s) to play as the heroes. A good Dungeon Master will use his or her imagination to make the game a bit more real for the other players: tell the story of the game and characters, be the voices of the monsters, and creatively but justly make decisions to heighten the experience for all players.

Traditional D&D is played entirely in the mind, but I prefer something visual, tactile, and personal. The board creates a visual playing filled, the pieces something to observe and control. This also helps younger children participate in the game.

The pieces to act as characters would be best if they looked distinct because many will represent different characters. Some will represent the Heroes, another will represent the Dungeon Master, and the rest will represent various monster types. Exactly how many types of heroes and monsters will be up to the imagination of the Dungeon Master (I use mini figures from other games, but one could also use the chess pieces).


(Our gargoyle Dungeon Master)

The pieces to act as markers need not be so distinct, you need only be able to distinguish four types. One type can represent a character’s physical wounds, another can represent both event locations on the board and a character’s used mind power, the third will represent traps on the board, and the fourth will represent recovered treasure (I use little glass jewels, but one could also use M&Ms).

Character Creation

  • Type
  • Name
  • Title
  • Attack
  • Defense
  • Body
  • Mind
  • Movement (monsters only)

The type of character determines their statistics in Attack, Defense, Body, and Mind. I have used the types found in the board game Hero Quest as a base, but players can create whatever types they want. Hero types include: Barabarian, Dwarf, Elf, and Wizard. Monster types include: Gargoyle, Chaos Warrior, Fimir, Orc, Goblin, Mummy, Zombie, and Skeleton.

(A site we really like that gives you templates for character creation cards is Ye Olde Inn.)

Give your character a name, makes them personal. Any characters, heroes or monsters, who survive a game can return in the next. I encourage players to let any character who dies in the game remain dead, do not resurrect them. This makes them more personal, more real; thus is the nature of a role playing game.

Give your character titles for the astounding deeds they have done. Perhaps they slew many monsters/heroes, gathered lots of loot, defeated a mighty foe with one blow, or bravely ran away from danger like Sir Robin of Camelot. My personal favorite name and title come from a character played on the TV series Community: Tiny Nuggets, Water Boarder of Goblins.

(Carter the Barbarian.  She once had the displeasure of fighting alongside the wizard Sparkle the Cowardly.)


Attack and Defense determine the number of dice rolled in battle. Body refers to physical hit points. Mind refers to mind points, which are used for healing, reconfiguring traps, and insulting monsters.

Heroes move about the board by rolling a die, but monsters have a specific number of spaces they can move each turn.

Here are the various type Stats:
Heroes:
            Barbarian
Attack 3, Defense 2, Body 8, Mind 2
           Dwarf 
            Attack 2, Defense 3, Body 7, Mind 3
           Elf
            Attack 2, Defense 2, Body 6, Mind 4
           Wizard 
             Attack 1, Defense 2, Body 4, Mind 8

(This is Shirley's most recent character, Twinkle the Wizard.  Her primary function is to heal the others while avoiding all confrontations.  Parallels real life!)

Monsters:
   Gargoyle
     Attack 4, Defense 5, Body 3, Mind 4, Movement 6
   Chaos Warrior 
     Attack 4, Defense 4, Body 3, Mind 3, Movement 7
   Fimir
     Attack 3, Defense 3, Body 2, Mind 3, Movement 6
   Orc
     Attack 3, Defense 2, Body 1, Mind 2, Movement 8
   Goblin
     Attack 2, Defense 1, Body 1, Mind 1, Movement 10
   Mummy
     Attack 3, Defense 4, Body 2, Mind 0, Movement 4
   Zombie
     Attack 2, Defense 3, Body 1, Mind 0, Movement 5
   Skeleton
     Attack 2, Defense 2, Body 1, Mind 0, Movement 6


Setting Up the Board

The Dungeon Master must setup the board.

  • Place one marker on the edge of the board to mark the entrance/exit of the dungeon.
  • Place all hero characters on a square near the entrance
  • Place event markers on the board (seven or eight recommended)
  • Decide the location of traps (five or six recommended / DO NOT USE MARKERS)
  • Place initial monsters

The entrance/exit will represent the heroes’ starting point, or the place of retreat should any wish to abandon the quest.


The event markers will be either treasures for the heroes to find or monsters to fight. One marker will represent the Dungeon Master’s character (in our games, this is the gargoyle). The Dungeon Master must decide before play begins which markers are which. I recommend four monster events – including the Dungeon Master’s character - and three treasures.

The traps must be known to the Dungeon Master, but cannot be marked; the Dungeon Master shall have to make a mental note of their locations. This way the heroes will not know where the traps are.

The initial monster type is determined randomly by a hero player (draw cards, roll dice, etc.). Once the initial monster type has been determined the hero player will roll a die. The number rolled represents the number of the determined monster type that will appear at the games beginning.


Game Play: Heroes’ Turn

The heroes may go in any order they chose during their turns. During a turn each hero may do all of the following:

  • Recover one mind point
  • Roll a die for movement on the board
  • Perform one of the following actions
    • Attack a monster
    • Explore an event location
    • Search for and reconfigure a single trap
    • Insult a monster
    • Heal a hero

NOTE: After an action is performed a hero may not move on the board (no attacking a monster then running away).

NOTE: All actions require the hero to be standing next to the target, not diagonally (EXCEPTION: Wizards may perform all actions diagonally).

During movement heroes (including wizards) may not move diagonally.

Attacking monsters/heroes will be discussed later (See BATTLE).

If exploring an event location, the Dungeon Master reveals whether the location has a treasure or monster(s). If the former, give a treasure marker to the hero. If the latter, randomly determine the monster type and how many appear in the same fashion as determining the dungeon’s initial monster. The Dungeon Master must place the monster(s) as close to the event location as possible.

If searching for traps, the Dungeon Master must reveal all traps in the eight spaces around the searching hero’s location. If the hero wishes to reconfigure a trap, the hero must use 2 mind points (give the hero two mind markers) and roll a die. Any number less than or equal to the hero’s total mind is successful, and the trap will now explode only when monsters step on it. (EXCEPTION: a 6 is always unsuccessful). If unsuccessful the trap explodes and causes three damage to the hero (give the hero 3 wound markers.)



To insult a monster the hero must use two mind points and roll a die. Any number less than or equal to the subtraction of the monster’s mind from the hero’s mind (Hm – Mm = X) is a success (EXCEPTION: a 1 is always successful and a 6 is always unsuccessful). The effect of an insult, successful or not, is determined by the Dungeon Master. This is an ideal place for imagination. For example, the monster may get one extra/less attack or defense die, run away, take no action, or give automatic damage to hero. Tell a story for what happened and why the monster reacted that way.

To heal a hero, the healing hero must use one mind point for each wound the healing hero is removing.

Once all heroes have performed an action, their turn has ended.


Game Play: Dungeon Master’s Turn

The Dungeon Master may do all of the following:

  • Move all monsters
  • Attack with all monsters

Each monster’s movement range is given. (NOTE: if a hero is standing next to a reconfigured trap, monsters should step on said trap when approaching to attack the hero. The trap will cause three damage to the monster.)

Attacking monsters/heroes will be discussed later (See BATTLE).

  
Game Play: BATTLE

In battle, when an attack is commencing on either hero or monster, the results are determined by dice rolls. Three of the six numbers on the dice represent a hit by the attacker (these numbers are meaningless if the defender rolls them). Two of the remaining three numbers represent a successful block of a hit by the defender, and the last number represents a successful counter hit by the defender (these numbers are meaningless if the attacker rolls them). Remember, the amount of dice rolled is determined by the characters' attack/defense numbers.

NOTE: If the defender is a hero, the defender may choose to insult the attacker before battle begins. Previously stated insult rules apply.

Battle plays out in the following fashion:

  • Attacker rolls attack dice
  • Defender rolls defense dice
  • Both receive wounds for unblocked or counter hits

If a monster dies in battle, the victorious hero receives a treasure. If a hero dies in battle his treasure falls to the ground and is available for another hero to pick up as an event location.




Game Play: Ending

Once all treasures are found and monsters slain, the heroes must still exit the dungeon for the game to be concluded. During this exodus the heroes are free to viciously turn on each other so as to claim more loot for themselves. 


Now go have fun and once you get comfortable, trying adding additional elements.  Huzzah!

Saturday, June 7, 2014

Kindergarten Graduation

My friend's oldest did homeschool kindergarten this year, just like Secundus.  When she suggested that we get together for a little kindergarten graduation, I was all over that!  We also included another friend so we three adorable graduates.

Each of us got to say a few words about our budding scholars and then present a certificate.


The kids were so cute in their graduation caps that Primus helped me make.  I promise I'll post a tutorial for how I made them later.

Big thank you to the family and friends that attended!

The cake.  If anyone tries to tell you that gluten-free, dairy-free, soy-free (?) cake isn't as good as "regular" cake, that person is a liar.


We're so proud of our little smarty-pants!  And in just 10 more short years, we'll be doing this again for real with Primus!!


Friday, June 6, 2014

Gratitude in the Face of Adversity

This morning I packed up the kids and headed out to my nephew's kindergarten graduation.  But on the way, my van died.  Completely dead.  Did I mention that my brother lives in a rural area so I was in the middle of nowhere and the road didn't even have a shoulder for me to pull over to?

As much as I would love to gripe about what a horrible experience it was, I know I have so much to be grateful for!


I'm thankful that my nephew invited us to the graduation.  I felt so honored.

I'm thankful that we own a van.

I'm thankful that our van only died, instead of getting into an accident.

I'm thankful that we were on a non-busy road.  I felt very safe.

I'm thankful that Hubby had a bad night's sleep and therefore stayed home to sleep in and therefore was able to come rescue us.

I'm thankful that the tow truck driver got to us in half an hour instead of the hour our roadside assistance service estimated.

I'm thankful that we have roadside assistance.

I'm thankful that the tow truck driver was able to find us despite my horrible attempts at describing where we were. 

I'm thankful that my cell phone battery was fully charged.

I'm thankful that while the reception was pretty poor, it was good enough for me to be able to contact roadside assistance, Hubby, and my sister-in-law.

I'm thankful that the reception was bad because having to loudly say, "You need to come pick us up!" over and over very effectively shifted my mood and the tears that were threatening to come went away.  If those floodgates had opened, it would have been all over!

I'm thankful that it happened in the daylight.

I'm thankful that I fed the kids breakfast on the way because the extra pancakes left in the bag I had with me were helpful to keep the baby occupied and calm.  Hubby was also in great need of some carbs after jumping out of bed so abruptly to come get us.

I'm thankful that there was a bit of a breeze on this hot day.


I'm thankful that my Heavenly Father knew where I was and what had happened.  I'm thankful that He kept us all safe and calm.  I'm thankful that He gave me this small trial to teach me patience and gratitude.

Wednesday, June 4, 2014

Quotes on Education

My sister-in-law suggested that I put a quote in vinyl above the doorway into my school room.  What a great idea!  So I've been searching for the perfect quote about education.  Following are my favorites I need to choose from.  (Note: I have not personally verified the source of the first three quotes.)


"Education is the movement from darkness to light."
Allan Bloom 
 
"Learning how to learn is life's most important skill."
Tony Buzan

"Today a reader, tomorrow a leader."
Margaret Fuller


For a disciple of Jesus Christ, academic scholarship is a form of worship. It is actually another dimension of consecration.”
Neal A. Maxwell

Knowledge rises with us in the resurrection, and the limitations on our luggage then will not be limitations of volume but of kind.”
Neal A. Maxwell

Wisdom is the useable distillation of data- not merely its collection and storage.”
Neal A. Maxwell

Seek ye out of the best books words of wisdom; seek learning, even by study and also by faith."
Doctrine and Covenants 88:118

"Education is a preparation for life -- and... preparing for life is far more than knowing how to make a living or how to land on the moon."
Ezra Taft Benson